Event
Amsterdam Dance Event 2025
ADE Arts & Culture
Curated by Lucía Fernández Santoro
Venue
ISO Amsterdam
Main Hall · Isolatorweg 17, Amsterdam
Curated by Florence Parot
Duration
45–55 minutes
Opening act: DJ Dante
After act: DJ WanderingBear
Sound
KIKUNO Audio
Custom configuration for ISO main hall
Screen
HoloGauze · 3 × 2 m
Semi-transparent membrane
Volumetric fog projection
Scientific data
NASA PSG
Planetary Spectrum Generator
Villanueva et al. 2018
ATMOS_FERA constructs a sequence of unstable environments — immersive fields of light, fog, and spatial sound, each evoking the physical and sensory qualities of planetary atmospheres. Informed by scientific data and speculative extrapolation, these atmospheres are not representations but composed conditions. The work imagines how life — not as a biological fact, but as a perceptual and affective presence — might manifest within uninhabitable environments.
The work draws on NASA's Planetary Spectrum Generator (PSG), translating real radiative transfer data — atmospheric composition, light scattering, solar geometry — through CIE color matching functions into light in physical space. Every color in the installation is derived from physically computed atmospheric physics. The narrative arc of the piece shapes visual behaviors, fog density, and spatial sound relationships — each planetary act defining its own perceptual and affective regime.
The performance unfolds in a durational structure that allows the audience to stand, move, or linger. There is no fixed point of view. The work invites spatial negotiation — a slow calibration of the body within a system that shifts around it.
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Process documentation · Pipeline research
DOM, Weak, Medium, Strong, Residual and Rings scattering modes sampled across four solar zenith angles (SZA 88°–94°). Each row corresponds to a discrete SZA step; each column isolates a distinct radiative transfer component of the Mars atmosphere, from the direct optical mass to ring artefact diagnostics.
PSG · NASASZA 88°–94°Scattering modesCIE/sRGB pipeline
Nearest-neighbour vs. bilinear vs. bilinear-smooth interpolation across three perspective archive frames at Mars SZA 83°. Sol-direction and sun-direction vectors are overlaid. The annotated mode highlights angular banding artefacts that bilinear smoothing eliminates, validating the chosen interpolation strategy for the sky-dome LUT.
InterpolationSZA 83°Sky-dome LUTNearest · Bilinear · Smooth
Luminance false-colour mapping (log-scaled, 3-stop diagonal) renders the same three interpolation modes in infra-red tones. Brightest-rendered pixel and solar-direction overlaid. The false-colour view exposes gradient continuity across anchor boundaries — bilinear-smooth yields a physically plausible luminance falloff where nearest-neighbour produces hard seams.
Luminance diagnosticFalse-colourLog-scaledInterpolation validation
A 5×4 grid of perspective archive frames spanning the sky dome at 110° field of view, validated with bilinear interpolation. Each cell corresponds to a discrete azimuth–elevation sample; sun-direction and theoretical SZA markers are shown. This grid underpins the multi-angle sampler that generates the 2D sky field fed into the GLSL shader pipeline.
Sky dome samplingFOV 110°5×4 gridGLSL pipeline input